Education

Education Item

Designing Unique Balloon-Powered Vehicles

Engineers think innovatively to envision multiple possible solutions to open-ended problems. Youth apply this practice as they design unique balloon-powered vehicles.

Education Item

Balance Criteria and Constraints that Require Trade-offs

Engineers make trade-offs to balance competing factors as they solve problems. As youth create enrichment toys for zoo animals, they balance the animals’ safety with keeping them engaged.

Education Item

Using Museum Experiences to Inform Marble Ramp Design

Youth explore hands-on museum exhibits to learn about force and motion and then apply their scientific knowledge as they engineer their own marble ramps.

Education Item

Designing Enrichment Toys for Zoo Animals

Engineers design solutions to specific, real-world problems. Sometimes these solutions involve a specific client or need. Here, youth design a toy to engage a particular zoo animal in play.

Education Item

Iteration with Balloon-Powered Vehicle

Engineers test their designs to see how well they work. Then they use their observations and data to test their design, then test it again. The educator in this video explains how to test balloon-powered cars and encourages youth to improve their designs.

Education Item

How do I join the Community of Practice?

Register for a Community of Practice cohort.

Three women in a discussion over an electronic tablet.
Education Item

What is a Community of Practice?

The community of practice introduces participants to the Practices for an Engineering Mindset.

Education Item

Engage in Iteration

See how youth test their packaging designs to see if they can protect an egg, and how Denise and Jaimie organize the activity to challenge them to improve designs.

Education Item

Learning To Fail

See how staff help youth learn from their failed attempts to build a grape smasher and help them revise and improve the designs.