Youth are guided through an engineering challenge with real engineers, modeling the engineering process. Watch as the lead engineer encourages the youth to work through the challenge by using engineering practices.
Engineers make trade-offs to balance competing factors as they solve problems. As youth create enrichment toys for zoo animals, they balance the animals’ safety with keeping them engaged.
Participants will use “What-If” cards in order to help youth engage in engineering design practices like using criteria and constraints, facing a failed test, and redesign.
Check out the resources available for Persist and Learn from Failure.
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