Objectives: Participants will identify their role and attitude towards failure and discuss strategies for creating an environment where failure feels okay.
Agenda:
Introduction – 6 minutes
See the Skill in Action – 10 minutes
Learning from Failure Video-Based Learning Module
Participant Stories & Discussion – 10 minutes
Strategies for Creating an Environment – 12 minutes
Participants will use “What-If” cards in order to help youth engage in engineering design practices like using criteria and constraints, facing a failed test, and redesign.
Participants will watch the Assessing Youth Using Sticky Notes video-based learning module and identify ways to use a stick note chart during STEM activities.