Participants will compare a fact sheet with videos in Keeping Youth Interacting to see how facilitators encourage youth to collaborate
Participants will design a sandwich “protector” to learn how engineers use multiple practices to design solutions.
Participants will do an idea walk in order to add more opportunities for youth to connect their prior knowledge to STEM activities.
Participants will use “What-If” cards in order to help youth engage in engineering design practices like using criteria and constraints, facing a failed test, and redesign.
Participants will take a Project Implicit test in order to reflect on the needs of nondominant youth in their program.
Participants will view the DIVEE Video-Based Learning Module and identify strategies for facilitating inclusive learning experiences.
Participants will identify their role and attitude towards failure and discuss strategies for creating an environment where failure feels okay.
Participants learn how to engage youth in active STEM learning by providing opportunities to investigate and explore the properties of materials.